Wednesday, February 24, 2010
Death Guard: Overview
"The Death Guard are one of the nine Space Marine Legions which betrayed the Emperor during the Horus Heresy, becoming Chaos Space Marines. They worship the Chaos god Nurgle and in return he infests their armour with pestilence and disease. The Primarch of the Death Guard is Mortarion, who has been elevated to Daemon Prince status. Their original homeworld of Barbarus has been destroyed."
Text Provided by: Warhammer 40K Lexicanum
Sunday, February 21, 2010
Tuesday, February 9, 2010
40K in 40 Minutes: Deathguard vs Necrons
The set-up for this battle will be: Seize Ground/Spearhead.
This is a battle being fought and recorded for the online Warhammer 40K Aftermath campaign.
The forces taking place in this battle are:
Necrons:
Necron Warriors (200pts)
Necron Warriors (200pts)
Total: 400pts
Deathguard:
Plague Marines: Squad Mortis with Brother Grumblegut (396pts)
Total: 396pts
*Special Rules:
Minimum of one troop choice.
Maximum of one HQ.
No models may have more than 2 wounds.
No special characters.
No 2+ save.
No vehicle may have a total armor value greater than 33 (front, side, rear)
WYSIWYG!
Necron "Phase-out" rule will not be in effect
The Deathguard player wins the dice roll and will set-up first.
Turns 1 and 2:
Turn 3:
After two heated rounds of combat, Squad Mortis is victorious and begins to advance towards the second Necron squad.
Turns 4 and 5:
With the Necrons pulling back to keep out of assault range for as long as possible, Squad Mortis and the Necrons exchange fire.
Turn 6:
After two rounds of chasing the Necrons, the Deathwing are finally able to corner the Necrons and engage them in close combat. After a couple of intense but brief rounds of combat, the necrons are defeated.
This is a battle being fought and recorded for the online Warhammer 40K Aftermath campaign.
The forces taking place in this battle are:
Necrons:
Necron Warriors (200pts)
Necron Warriors (200pts)
Total: 400pts
Deathguard:
Plague Marines: Squad Mortis with Brother Grumblegut (396pts)
Total: 396pts
*Special Rules:
Minimum of one troop choice.
Maximum of one HQ.
No models may have more than 2 wounds.
No special characters.
No 2+ save.
No vehicle may have a total armor value greater than 33 (front, side, rear)
WYSIWYG!
Necron "Phase-out" rule will not be in effect
The Deathguard player wins the dice roll and will set-up first.
Turns 1 and 2:
Both sides exchange shots as Squad Mortis advances towards the first Necron squad. After rapid firing into the Necron squad, Squad Mortis charges into the Necrons.
Turn 3:
After two heated rounds of combat, Squad Mortis is victorious and begins to advance towards the second Necron squad.
Turns 4 and 5:
With the Necrons pulling back to keep out of assault range for as long as possible, Squad Mortis and the Necrons exchange fire.
Turn 6:
After two rounds of chasing the Necrons, the Deathwing are finally able to corner the Necrons and engage them in close combat. After a couple of intense but brief rounds of combat, the necrons are defeated.
Game ends with a Deathguard Victory: 1-0/Wipeout!
Monday, February 8, 2010
40K in 40 Minutes: Deathguard vs Blood Angels (2)
The set-up for this re-match will be: Annihilation/Pitched Battle.
This is a battle being fought and recorded for the online Warhammer 40K Aftermath campaign.
The forces taking place in this battle are:
Blood Angels:
Tactical Squad: Vet. Sergeant and Rhino Troop Transport (255pts)
Scout Squad (145 pts)
Total: 400pts
Deathguard:
Plague Marines: Squad Putridus with Brother Poxspreader
Rhino (dedicated transport) (266pts)
Lesser Daemons (65 pts)
Lesser Daemons (65 pts)
Total: 396 pts
*Special Rules:
Minimum of one troop choice.
Maximum of one HQ.
No models may have more than 2 wounds.
No special characters.
No 2+ save.
No vehicle may have a total armor value greater than 33 (front, side, rear)
WYSIWYG!
The Blood Angel player wins the dice roll and will set-up first.
Turns 1 and 2:
Both the Blood Angel Rhino and the Deathguard Rhino race forward towards the center of the table. Although the Blood Angel Lascannon fails to score any hits, the melta gun gets the job done and immobilizes the Deathguard transport.
Turn 3:
Cobat is engaged!
Turn 4:
The Deathguard, along with their Daemonic support, make short work of the Blood Angel combat squad. Under a hail of gungfire, they begin to make their way towards the Blood Angel scouts.
Turn 5:
Although sustaining several wounding shots, the resilience of the Deathguard proves invaluable as they make almost all of their "feels no pain" rolls.
The Blood Angels combat squad decide to finish off the Deathguard transport and open fire upon it again with the squad lascannon. This time they were successful and the transport becomes a smouldering wreck.
With the combat squad concentrating on the rhino, the scout squad was left to fend for itself. Although they put up an inspiring stand, the chosen legion of Nurgle are not denied their second successful assault.
The Blood Angel scout squad is overrun and destroyed.
Turn 7:
The Blood Angels combat squad and their Rhino transport fail in their last ditch effort to finish off at least one squad of the forces of Nurgle, and the game ends with a 2-1 victory for the Deathguard.
Saturday, February 6, 2010
40K in 40 Minutes: Deathguard vs Blood Angels
The set-up for this battle will be: Seize Ground/Pitched Battle.
This is a battle being fought and recorded for the online Warhammer 40K Aftermath campaign.
The forces taking place in this battle are:
Blood Angels:
Tactical Squad: Vet. Sergeant and Rhino Troop Transport (255pts)
Scout Squad (145 pts)
Lesser Daemons (65 pts)
Total: 396 pts
*Special Rules:
Minimum of one troop choice.
Maximum of one HQ.
No models may have more than 2 wounds.
No special characters.
No 2+ save.
No vehicle may have a total armor value greater than 33 (front, side, rear)
WYSIWYG!
The Blood Angel player wins the dice roll and will set-up first.
Turns 1 and 2:
Turn 3:
Turn 5:
Turn 5 becomes a bloody mess with all three objectives having assaults being fought on top of them.
Turn 6:
Although the lesser, "lesser" Daemons are able to defeat the remaining scouts on the second objective, the Blood Angel Rhino rushes forward and attempt to tank-shock the victorious daemons.
Turn 7:
The Deathguard assault into the remains of the Blood Angel tactical is finally concluded with the Deathguard now in sole posession of the second objective.
Game ends with a slim, and I do mean slim Deathguard Victory: 1-0 with 2 objectives contested.
This is a battle being fought and recorded for the online Warhammer 40K Aftermath campaign.
The forces taking place in this battle are:
Blood Angels:
Tactical Squad: Vet. Sergeant and Rhino Troop Transport (255pts)
Scout Squad (145 pts)
Total: 400pts
Deathguard:
Plague Marines: Squad Putridus with Brother Poxspreader
Rhino (dedicated transport) (266pts)
Lesser Daemons (65 pts)Lesser Daemons (65 pts)
Total: 396 pts
*Special Rules:
Minimum of one troop choice.
Maximum of one HQ.
No models may have more than 2 wounds.
No special characters.
No 2+ save.
No vehicle may have a total armor value greater than 33 (front, side, rear)
WYSIWYG!
The Blood Angel player wins the dice roll and will set-up first.
Turns 1 and 2:
The Blood Angel scouts slide into position to claim the second objective and end up getting "flamed" by squad Pestis. Their lascannon misses the Deathguard Rhino and the Blood Angel Rhino rushes forward to try to get to the third objective. The Deathguard try and summon their deamonic allies and fail miserably.
The Blood Angel Rhino reaches the third objective and it's passengers disembark, claiming the third and final objective, while the Deathguard are finally able to summon their Daemonic Allies.
Turn 4:
Although the Deathguard Rhino fired smoke in it's previous turn the combined fire of the lascannon and the melta gun from the Blood Angels is just too much for the rhino and it gets immobilized. The Death Guard are forced to exit the smouldering vehicle and slogg it towards the third objective. The two squads of Daemons charge into the two remaining squads of Blood Angels.
Turn 5 becomes a bloody mess with all three objectives having assaults being fought on top of them.
Turn 6:
Although the lesser, "lesser" Daemons are able to defeat the remaining scouts on the second objective, the Blood Angel Rhino rushes forward and attempt to tank-shock the victorious daemons.
Turn 7:
The Deathguard assault into the remains of the Blood Angel tactical is finally concluded with the Deathguard now in sole posession of the second objective.
Game ends with a slim, and I do mean slim Deathguard Victory: 1-0 with 2 objectives contested.
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