+++++++++++++++++++++++++++++++++++++++++++++



Friday, January 8, 2010

2000pt Planet Strike: 'Deffwing vs Plaguewing


The set-up for this battle will be: Planetstrike, with three objectives.

This is a battle being fought and recorded for the online Warhammer 40K online Aftermath campaign.

The forces taking place in this battle are:

Ork 'Deffwing:
Mega Nobz squad with Warboss and Battlewagon (645 pts)
Mega Nobz squad with Warboss and Battlewagon (645 pts)
Mega Nobz squad with Grotsnik and War Truck(375 pts)
Forgeworkd Mega Dread (205 pts)
Forgeworkd Mega Dread (205 pts)
Total: 2045 pts

Plaguewing:
Chaos Lord: Typhus (225 pts)
Chaos Lord: Encephalatitus (175 pts)
Greater "lesser" Daemon (100 pts)
Plaguewing Terminator Squad (330 pts)
Plaguewing Terminator Squad (300 pts)
Plaguewing Terminator Squad (300 pts)
2 man Nurgle Obliterator Squad (150 pts)
2 man Nurgle Obliterator Squad (150 pts)
Lesser Daemon squad (91 pts)
Lesser Daemon squad (91 pts)
Lesser Daemon squad (91 pts)
Total: 2003 pts

*Special Rules:
As per outlined in the Planet Strike codex.


The 'Deffwing player is the attacker, so he will go first.



Turn 1:



The 'Deffwing unleash seven barages of "Firestorm" missile strikes to cover their initial advance. With the two battlewagons full of Nobz in Mega Armour pushing towards the center objective, the Wartrukk with Grotsnik races up the left flank towards the second objective.

Knowing full well that my lone Plaguewing squad could not hold the center objective against the tide of Mega Nobz headed their way, I summoned the "lesser" GUO and "lesser" lesser daemons to help bolster their defense.

Turn 2:



Lol...the speed bump that I summoned to throw in front of the Mega Nobz was just that....a speed bump. The "lesser" daemons were wiped out within 1 round of combat. It was time to see what the Plaguewing and GUO could do.

Turn 3:



The battle for the center objective comes to a close with the GUO and Plaguewing being wiped out as well. There was a silver lining to the loss of the center objective. One of the squads of Nobz in Mega Armour was forced to flee after failing a morale test when they were taken below 50%.

On the left flank, the trukk carrying Grotsnik and his retinue of Nobz in Mega Armour was destroyed, forcing them to have to advance (slowly) on foot. The two Ork Mega Dreads that were supporting Grotsnik relentlessly pounded away at Typhus and the Plaguewing squad that were defending the second objective.

Turn 4:



While the Orks consolidated and dug in to protect and hold the center objective, Typhus and the Plaguewing squad race out and assault Grotsnik. After an intense but brief fight, Grotsnik and his Nobz are defeated. Typhus and the terminators prepare to go after the Mega Dreads.

Since the third objective was not under any threat of being captured, Encephalatitus and his accompanying Plaguewing squad had left the obliterators behind to guard the objective while they advanced towards the Mega Nobz holding the center objective.

Turn 5:



Typhus and his accompanying Plaguewing squad are able to destroy the Mega Dread they assaulted, and prepare to go after the last of the Mega Dreads.

Turn 6:



In a surprising victory, Encephalatitus and his Plaguewing squad were able to drive off the Mega nobz holding the center objective. The battle was brief but intense. Yet again, the Mega Nobz were forced to flee after failing a morale check.


Game ends with a Deathguard Victory: 3-0

Since this was our first attempt at playing Planet Strike, we naturally made a few mistakes. The one fairly major mistake we made was that the attacker declared his table edge before the objectives were placed. Since the defender gets to place all objectives, I naturally placed them all within heavily fortified buildings that were as far away from the Ork deployment as I could make them. If we would have placed the objectives before the Ork player picked his deployment zone, (as we should have) I really don't think the outcome would have been the same.

Hehehe.....do you know how terrifying it is to see 18 mega nobz and 2 warbosses closing in on a lone terminator squad. Those terms just don't seem all that tough anymore :)

Saturday, January 2, 2010

Week 9 of the Aftermath Campaign: The Battle for Karsonis

'War makes strange bedfellows' thought the Lord Commander as he reviewed the astropaths message from Mortarion.

'To think I thought our Primarch was gettting weak for allowing a mere heretic, much less a follower of Tzeentch, to assume command of such a large assembly of Deathguard.' Laughing to himself, Encephalatitus couldn't help but be impressed with what the Deathguard had been able to accomplish during the past nine weeks. 'Not only have we created a permnant base of operation within this sector on Ignus, but we have also been successful in turning the planet of Flamberg into a Daemon World.'

'But now this?!?'

"Commander....?"

The voice brought the Lord Commander out of his thoughts and back to the message from their Primarch.

"Commander, what are your orders?"

"Inform our brothers that our Primarch is quite pleased with our recent success" said Encephalatitus. "Mortarion has now commanded that we proceed to the Karsonis System and await the arrival of Terminus Est. Once the Terminus Est arrives, we are to lend support and act as an escort in it's mission. We will be briefed as to what the mission is once we join up with the Terminus Est."

"Until Typhus arrives, we are to harrass and harry the fleet commanded by Inquisitior Fortez as much as we can without engaging in a protracted, time consuming campaign."

The Lord Commander paused to allow the magnatude of what their Primarch desired of them to sink in. The Deathguard will once again be under the command of Typhus, however brief it may be. "Make sure to relay the message from our Primarch to the commanders of the Doomblight and Filthbringer. I want both of those cruisers ready to depart by 13:00 hours."

"Yes my lord" said the deck officer as he prepared to carry out his orders.

As the deck officer turned, Encephalatitus motioned for him to stop.

"My Lord....?"

"Inform the sorcerers that I will need to communicate with the Daemon ships. Tell them they have permission to use however many captives they need for their rituals. I have a sneeky suspicion that we will need all four of those hellspawn ships before this is all said and done."

"As you command my lord" said the deck officer, but Encephalatitus didn't hear him as he was already back to his personal thoughts. 'Strange bedfellows indeed.......'

(The Battle for Karsonis is but a small part of the online Warhammer 40K Aftermath Campaign.)

Sunday, December 20, 2009

Subjugation of Ignus: Mini-Campaign Battle report #5



The fifth and final battle is Annihilation/Pitched Battle.

The forces are the survivors of the first four battles.

Dark Angels:
Deathwing squad (245pts)
Combat Squad #1 (145pts)
Combat Squad #2(145 pts)
Venerable Dread (170pts)
Force Commander (125pts)++KIA++
Librarian (160pts)
Total: 990pts

Deathguard:
Plague Marines, Squad Mortis (241pts)
Plague Marines, Squad Rictus (241 pts)
Sorcerer (160 pts)
Lesser Daemons (91 pts)
Lesser Daemons (91 pts)
Lesser Daemons (91 pts)
Lesser Daemons (91 pts)
Total: 1006pts

*Special Rules:
Player may split unit(s) in the movement phase.
Deathwing Terminators may take two heavy weapons.
Dark Angel combat squads may have an assault weapon as well as a heavy weapon.
Daemons are available on turn 1. 5+ to summon Daemons on all turns.

The Dark Angel player wins the dice roll and will set-up first.


Turns 1 and 2:
The Deathguard attempt to seize the iniative, and succeed! The first two turns are relatively slow with both sides attempting to get into better positions. A couple of the Deathguard are wounded, as well as a couple of the Dark Angels. All of the Daemonic support for the Deathguard arrive by turn 2.

Turn 3:
Turn three has the Dark Angel Librarian and the remaining Deathwing Terminators assault Squad Rictus of the Deathguard, and the remains of the Dark Angel tactical squads assault the advancing Nurgle lesser Daemons. The Plasma gunner from squad Mortis and the Dark Angel Dread exchange fire with the plasma gunner able to knock out the missile launcher on the dread.

Turn 4:
Is a bloody mess! Deathguard, Deathwing, Dark Angels, etc....all die. It is a bloodbath. Even Khorne would be impressed. The aspiring champion from squad Mortis joins the fray against the combined Dark Angel tactical squads, but is killed before he can even get to attack with his powerfist......aaaargh!

Turn 5:
At the end of turn 5, the Dark Angel librarian finally falls to the relentless attacks the lesser daemons, but not before he dispatches the aspiring champion from squad Rictus. The Plasma gunner from squad Mortis lands another glancing hit on the Dark Angel dread and knocks out the twin linked lascannons.


Turn 6:
Game ends with a slim, and I do mean slim Deathguard Victory: 4-3

Survivors for the Dark Angels:
1 crippled Dread

Injuries for the Deathguard:
1 plasma gunner
2 lesser daemons from 1 squad
1 lesser daemon from 1 squad
2 lesser daemons from 1 squad